A pocket roller for Daggerheart. Everything runs on your phone, no connection needed.
Action rolls
Rolls a gold Hope d12 and a purple Fear d12. Tap Roll or either die.
The higher die decides the outcome: with Hope or with Fear.
Matching dice are a Critical Success, which succeeds whatever the total.
Modifier (−10 to +20) is added to the total and stays set between rolls. Tap Reset or the number to return it to +0.
Advantage & Disadvantage
Adds (blue) or subtracts (red) a d6 from the total.
Applies to one roll, then switches back to Normal.
Damage
Choose 1–10 dice, a die size (d4–d20), and a flat bonus (with its own Reset).
Shows the total and each individual die.
Critical damage adds the maximum value of the dice. It switches on automatically after a Critical Success and off after each damage roll, or tap it to toggle.
History
Your last 10 action and damage rolls, newest first, with a running count.
Clears when the app is closed.
Fair dice
Uses your phone's secure random generator, with every face equally likely.