Values from Title Update 1.73 (July 2026)
Cuts move in 5% steps, and each player needs at least 15%. The host gets whatever is left, including any remainder from an even split.
Elite bonus is paid to every player on top of their cut. Setup costs aren't deducted.
The host grabs the primary target, so they start in Basement / Office. Each player finishes every pile they start unless their bag fills, and goes to a single lockup that can fill their bag when there is one, favoring lockups with more loot. Paintings are grabbed before gold, cocaine or weed; carrying cash first is fine. Players, difficulty and Avoid Central are set on the Take tab.
Opening the link loads this exact setup: target, mode, loot and crew size.
| : | Separates sections. Order doesn't matter, and upper or lower case both work. |
| PD RN BB TQ PS MF | Primary target: Pink Diamond, Ruby Necklace, Bearer Bonds, Tequila, Panther Statue, Madrazo Files. Put H in front for Hard mode (HPD). |
| B H C O | Lockups by crew name: Basement / Office, Hottub, Central, Oceanside |
| B W N S | Same lockups by camera name: Basement, West, North, South |
| I | Island loot outside the compound |
| T | Simple mode: total compound loot |
| G P C | Gold, painting, cash. Repeat a letter or put a number first: BGGC = B2GC |
| K W C | Island: cocaine, weed, cash (IKKW) |
| P1–P4 | Crew size |
| E | Going for the Elite Challenge |
| $75K | Safe amount |
| HPD:BGC:CPC:OG | Hard Pink Diamond; Basement gold + cash; Central painting + cash; Oceanside gold |